Rock Band for the iPhone is way better than I expected. It's the real deal.

by Carlo Carino

From the beginning screen, it looks and feels like the real thing on your console.
It proudly proclaims itself as a "Rock Band" game in the grand tradition.

Right down to the tip screens you get in between songs.

The thing that really impresses me is how responsive the iPhone's touch-screen controls are to use.
I'm a terrible drummer in the real game, but I can drum fairly well at medium difficulty and the phone has no problem keeping up the quicker drum fills.

The song selection as is stands is great. I'm still unlocking them all, but so far, there's not a dud in the pack.
(Of course, I'm partial to Smashing Pumpkins and Foo Fighters, so I guess I'm predisposed to liking the music here).

It take full advantage of in-app purchases, just like the console versions. I like the small two-song packs for $0.99 cents.
So far, it's been a pretty worthwhile mobile Rock Band experience.

I never got into rhythm games on the iPhone because I liked the RockBand/Guitar Hero feeling of actually affecting the music as I played the game,
Tap Tap Revenge is okay, but nowhere near as immersive as RB or GH in the music experience — where you feel like you're performing.  That is exactly what you get here.

The game is $9.99, but c'mon how much have we dropped on Rock Band/Guitar Hero over the years? It's Rock Band in your pocket!
Have a gander here:

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